Asosiy mazmunga o‘tish

O‘QUVCHILARNING KREATIV QOBILIYATLAINIRIVOJLANTIRISHDA GOOGLE CLASSROOM, MOODLE VABOSHQA PLATFORMALARNING O‘RN

Tursunboyeva Mavjudaxon Shukurillo qiziAmaliy o‘qituvchi tillar kafedrasi o‘si Mustaqil tadqiqotchi2026

Konferensiyalar“RAQAMLI TRANSFORMATSIYA SHAROITIDA XORIJIY TILLARNI O‘QITISHDA INNOVATSION YONDASHUVLAR” mavzusidagi respublika ilmiy-amaliy anjumanJild 1Son 3Sahifa 148–152

Annotatsiya

Ushbu maqolada raqamli ta‘lim platformalarining, xususan, Google Classroom va Moodle ning o‘quvchilarning ijodiy qobiliyatlarini rivojlantirishdagi roli ko‘rib chiqiladi. Ushbu platformalar interaktiv topshiriqlar, onlayn viktorinalar va hamkorlikdagi loyihalar orqali o‘quvchilarning fikrlash, muammolarni hal qilish va ijodkorligini oshiradi.

Boshqa tillarda

ruschaРОЛЬ GOOGLE CLASSROOM, MOODLE И ДРУГИХ ПЛАТФОРМ В РАЗВИТИИ ТВОРЧЕСКИХ СПОСОБНОСТЕЙ УЧАЩИХСЯ

В данной статье рассматривается роль цифровых образовательных платформ, в частности Google Classroom и Moodle, в развитии творческих способностей студентов. Эти платформы способствуют развитию мышления, навыков решения проблем и креативности студентов посредством интерактивных заданий, онлайн-викторин и совместных проектов.

inglizchaTHE ROLE OF GOOGLE CLASSROOM, MOODLE AND OTHER PLATFORMS IN DEVELOPING STUDENTS‘ CREATIVE ABILITIES

This article examines the role of digital learning platforms, particularly Google Classroom and Moodle, in developing students‘ creative abilities. These platforms enhance students‘ thinking, problem-solving, and creativity through interactive assignments, online quizzes, and collaborative projects

Kalit so‘zlar

  • ijodiy qobiliyat
  • raqamli platforma
  • Google Classroom
  • Moodle
  • interaktiv darslar
  • onlayn hamkorlik

Iqtiboslar dinamikasi

Bu ilmiy ishga ReLibrary’da chop etilgan ilmiy ishlarda hali iqtibos topilmadi.

ReLibraryTekshirilgan Metodologiya

Adabiyotlar9 ta adabiyot

  1. Guilford J.P. Creativity: Yesterday, Today and Tomorrow. –
  2. New York: Penguin Books, 1967. – 215 p
  3. Torrance E.P. Torrance Tests of Creative Thinking. –
  4. Princeton, NJ: Personnel Press, 1974. – 89 p.
  5. Deterding S., Dixon D., Khaled R., Nacke L. From Game
  6. Design Elements to Gamefulness: Defining Gamification // Proceedings of MindTrek. – New York: ACM, 2011. – P. 9–15.
  7. Richards J.C., Rodgers T.S. Approaches and Methods in
  8. Language Teaching. – Cambridge: Cambridge University Press, 2014. –
  9. Хуторской А.В. Ключевые компетенции как компонент личностно-ориентиро

Metama’lumot

Identifikator
REL-C-011652
Nashr sanasi
2026-04-23
Til
o‘zbek
Konferensiyalar
“RAQAMLI TRANSFORMATSIYA SHAROITIDA XORIJIY TILLARNI O‘QITISHDA INNOVATSION YONDASHUVLAR” mavzusidagi respublika ilmiy-amaliy anjuman
Jild
1
Son
3
DOI
10.66073/refocus-conf/737
Nashriyot
LLC Ilm-fan va innovatsiyalar akademiyasi
Sahifa
148–152
Litsenziya
Ushbu ilmiy ish CC BY 4.0 litsenziyasi asosida ochiq.
Ko‘rishlar
22026-10-28 dan beri o‘lchanmoqda
Metadata manbasi
Partner conferences of the International Scientific Journal Research Focus
Oxirgi yangilanish
2026-08-25