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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">research-focus</journal-id>
      <journal-title-group>
        <journal-title>Research Focus International Scientific Journal</journal-title>
        <abbrev-journal-title abbrev-type="publisher">Research Focus</abbrev-journal-title>
      </journal-title-group>
      <issn pub-type="epub" publication-format="electronic">2181-3833</issn>
      <publisher>
        <publisher-name>Ilm-fan va innovatsiyalar akademiyasi</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.66073/researchfocus.v4i6.1696</article-id>
      <article-id pub-id-type="other" assigning-authority="relibrary.uz">REL-A-013020</article-id>
      <article-categories>
        <subj-group subj-group-type="oak">
          <subject>13.00.00</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title xml:lang="en">EXPERIMENTAL STUDY OF THE DEVELOPMENT OF INTELLECTUAL ABILITIES THROUGH PLAY</article-title>
        <trans-title-group xml:lang="ru">
          <trans-title>ЭКСПЕРИМЕНТАЛЬНОЕ ИССЛЕДОВАНИЕ РАЗВИТИЯ ИНТЕЛЛЕКТУАЛЬНЫХ СПО СОБНОСТЕЙ ЧЕРЕЗ ИГРУ</trans-title>
        </trans-title-group>
        <trans-title-group xml:lang="uz">
          <trans-title>O‘YIN ORQALI INTELLEKTUAL QOBILIYATLARNING RIVOJLANISHINI EKSPERIMENTAL O‘RGANISH</trans-title>
        </trans-title-group>
      </title-group>
      <contrib-group content-type="author">
        <contrib contrib-type="author">
          <string-name>Boymirzayeva Shahnoza Olimjon qizi</string-name>
          <aff>Teacher at Kokand University</aff>
        </contrib>
      </contrib-group>
      <pub-date publication-format="electronic" date-type="pub" iso-8601-date="2025-07-06">
        <day>06</day>
        <month>07</month>
        <year>2025</year>
      </pub-date>
      <pub-date date-type="collection">
        <year>2025</year>
      </pub-date>
      <volume>4</volume>
      <issue>6</issue>
      <fpage>182</fpage>
      <lpage>188</lpage>
      <permissions>
        <license xlink:href="https://creativecommons.org/licenses/by/4.0">
          <ali:license_ref>https://creativecommons.org/licenses/by/4.0</ali:license_ref>
          <license-p>This work is licensed under a Creative Commons Attribution 4.0 International License.</license-p>
        </license>
      </permissions>
      <self-uri xlink:href="https://relibrary.uz/REL-A-013020/"/>
      <abstract xml:lang="en">
        <p>This article is devoted to the study of the role and effectiveness of game technologies in identifying and developing the intellectual abilities of students. Game technologies can be used as an effective tool in the educational process to develop students‘ intellectual abilities, such as logical thinking, creative approach and problem solving. The study examined how game technologies are used in education and the methods of developing abilities through them. Experimental studies and questionnaires have confirmed that the intellectual potential of students is improved using game technologies compared to traditional educational methods. The article also indicates the necessary pedagogical approaches for the effective use of game technologies in education.</p>
      </abstract>
      <trans-abstract xml:lang="ru">
        <p>Статья посвящена изучению роли и эффективности игровых технологий в выявлении и развитии интеллектуальных способностей учащихся. Игровые технологии могут быть использованы в качестве эффективного инструмента в образовательном процессе для развития интеллектуальных способностей учащихся, таких как логическое мышление, творческий подход и решение проблем. В исследовании рассмотрено, как игровые технологии используются в образовании и методы развития способностей с их помощью. Экспериментальные исследования и анкетирование подтвердили, что интеллектуальный потенциал учащихся улучшается при использовании игровых технологий по сравнению с традиционными образовательными методами. В статье также указаны необходимые педагогические подходы для эффективного использования игровых технологий в образовании.</p>
      </trans-abstract>
      <trans-abstract xml:lang="uz">
        <p>Maqola o‘quvchilarning intellektual qobiliyatlarini aniqlash va rivojlantirishda o‘yin texnologiyalarining o‘rni hamda samaradorligini o‘rganishga bag‘ishlangan. O‘yin texnologiyalari o‘quvchilarning mantiqiy fikrlash, ijodiy yondashuv va muammolarni hal qilish kabi intellektual qobiliyatlarini rivojlantirish uchun ta‘lim jarayonida samarali vosita sifatida qo‘llanilishi mumkin. Tadqiqotda o‘yin texnologiyalari ta‘limda qanday qo‘llanilishi va ular orqali qobiliyatlarni rivojlantirish usullari ko‘rib chiqilgan. Eksperimental tadqiqotlar va so‘rovnomalar an‘anaviy ta‘lim usullariga nisbatan o‘yin texnologiyalaridan foydalanilganda o‘quvchilarning intellektual salohiyati yaxshilanishini tasdiqladi. Maqolada, shuningdek, o‘yin texnologiyalaridan ta‘limda samarali foydalanish uchun zarur bo‘lgan pedagogik yondashuvlar ko‘rsatilgan.</p>
      </trans-abstract>
      <kwd-group xml:lang="en">
        <kwd>intellectual abilities</kwd>
        <kwd>game technologies</kwd>
        <kwd>educational process</kwd>
        <kwd>logical thinking</kwd>
        <kwd>creative approach</kwd>
        <kwd>problem solving</kwd>
        <kwd>experimental research</kwd>
        <kwd>pedagogical technologies</kwd>
        <kwd>educational effectiveness</kwd>
        <kwd>motivation</kwd>
      </kwd-group>
      <kwd-group xml:lang="ru">
        <kwd>интеллектуальные способности</kwd>
        <kwd>игровые технологии</kwd>
        <kwd>образовательный процесс</kwd>
        <kwd>логическое мышление</kwd>
        <kwd>творческий подход</kwd>
        <kwd>решение проблем</kwd>
        <kwd>экспериментальное исследование</kwd>
        <kwd>педагогические технологии</kwd>
        <kwd>образовате льная эффективность</kwd>
        <kwd>мотивация</kwd>
      </kwd-group>
      <kwd-group xml:lang="uz">
        <kwd>intellektual qobiliyatlar</kwd>
        <kwd>o‘yin texnologiyalari</kwd>
        <kwd>ta‘lim jarayoni</kwd>
        <kwd>mantiqiy tafakkur</kwd>
        <kwd>ijodiy yondashuv</kwd>
        <kwd>muammolarni hal qilish</kwd>
        <kwd>eksperimental tadqiqot</kwd>
        <kwd>pedagogik texnologiyalar</kwd>
        <kwd>ta‘lim samaradorligi</kwd>
        <kwd>motivatsiya</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <back>
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</article>
