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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">research-focus</journal-id>
      <journal-title-group>
        <journal-title>Research Focus International Scientific Journal</journal-title>
        <abbrev-journal-title abbrev-type="publisher">Research Focus</abbrev-journal-title>
      </journal-title-group>
      <issn pub-type="epub" publication-format="electronic">2181-3833</issn>
      <publisher>
        <publisher-name>Ilm-fan va innovatsiyalar akademiyasi</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.66073/researchfocus.v2i11.605</article-id>
      <article-id pub-id-type="other" assigning-authority="relibrary.uz">REL-A-012298</article-id>
      <article-categories>
        <subj-group subj-group-type="oak">
          <subject>13.00.00</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title xml:lang="en">ACTIVATION OF EDUCATIONAL AND COGNITIVE ACTIVITY OF YOUNGER SCHOOLCHILDREN BY MEANS OF DIDACTIVE GAMES ON THE EXAMPLE OF THE SUBJECT &quot;ENGLISH LANGUAGE &quot;</article-title>
        <trans-title-group xml:lang="ru">
          <trans-title>АКТИВИЗАЦИЯ УЧЕБНО-ПОЗНАВАТЕЛЬНОЙ ДЕЯТЕЛЬНОСТИ МЛАДШИХ ШКОЛЬНИКОВ СРЕДСТВАМИ ДИДАКТИЧЕСКИХ ИГР НА ПРИМЕРЕ ПРЕДМЕТА «АНГЛИЙСКИЙ ЯЗЫК»</trans-title>
        </trans-title-group>
        <trans-title-group xml:lang="uz">
          <trans-title>«INGLIZ TILI» FANI MISOLIDA DIDAKTIK O‘YINLAR VOSITASIDA KICHIK MAKTAB YOSHIDAGI O‘QUVCHILARNING O‘QUV-BILISH FAOLIYATINI FAOLLASHTIRISH</trans-title>
        </trans-title-group>
      </title-group>
      <contrib-group content-type="author">
        <contrib contrib-type="author">
          <string-name>Zebo Botirova</string-name>
          <aff>Teacher of Namangan State University</aff>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gulmira Rasulova,</string-name>
          <aff>Teacher of Namangan Institute of Engineering and Technology</aff>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nasirdinova Sevara,</string-name>
          <aff>Master student of Turon International University</aff>
        </contrib>
      </contrib-group>
      <pub-date publication-format="electronic" date-type="pub" iso-8601-date="2023-12-05">
        <day>05</day>
        <month>12</month>
        <year>2023</year>
      </pub-date>
      <pub-date date-type="collection">
        <year>2023</year>
      </pub-date>
      <volume>2</volume>
      <issue>11</issue>
      <fpage>76</fpage>
      <lpage>79</lpage>
      <permissions>
        <license xlink:href="https://creativecommons.org/licenses/by/4.0">
          <ali:license_ref>https://creativecommons.org/licenses/by/4.0</ali:license_ref>
          <license-p>This work is licensed under a Creative Commons Attribution 4.0 International License.</license-p>
        </license>
      </permissions>
      <self-uri xlink:href="https://relibrary.uz/REL-A-012298/"/>
      <abstract xml:lang="en">
        <p>This study investigates the use of didactic games as a pedagogical tool to activate the educational and cognitive activity of younger schoolchildren, focusing on the subject of &quot;English Language.&quot; The purpose of the study was to explore the effectiveness of integrating games into the curriculum for enhancing language learning in primary education. To achieve this, a structured methodology was employed, involving the selection of a sample of schoolchildren, the creation and implementation of didactic games, and the analysis of their impact on the participants. The results demonstrated that didactic games effectively engage students and enhance their language acquisition and cognitive skills. The findings underscore the potential of incorporating game-based learning strategies into the educational system. This study contributes to the ongoing discourse on innovative pedagogical approaches and their role in fostering children‘s educational and cognitive development.</p>
      </abstract>
      <trans-abstract xml:lang="ru">
        <p>В данном исследовании исследуется использование дидактических игр как педагогического средства активизации учебно-познавательной деятельности младших школьников с акцентом на предмет «Английский язык». Целью исследования было изучение эффективности интеграции игр в учебную программу для улучшения изучения языка в начальной школе. Для этого была использована структурированная методика, предполагающая отбор выборки школьников, создание и проведение дидактических игр, а также анализ их воздействия на участников. Результаты показали, что дидактические игры эффективно привлекают учащихся и улучшают их овладение языком и когнитивные навыки. Результаты подчеркивают потенциал включения игровых стратегий обучения в образовательную систему. Это исследование вносит вклад в продолжающуюся дискуссию об инновационных педагогических подходах и их роли в содействии образовательному и познавательному развитию детей.</p>
      </trans-abstract>
      <trans-abstract xml:lang="uz">
        <p>Ushbu tadqiqotda «Ingliz tili» faniga alohida e‘tibor qaratilgan holda kichik maktab yoshidagi o‘quvchilarning o‘quv-bilish faoliyatini faollashtirishning pedagogik vositasi sifatida didaktik o‘yinlardan foydalanish o‘rganilgan. Tadqiqotning maqsadi boshlang‘ich ta‘limda til o‘rganishni yaxshilash uchun o‘yinlarni o‘quv dasturiga integratsiya qilish samaradorligini tadqiq etishdan iborat edi. Buning uchun o‘quvchilar tanlanmasini saralash, didaktik o‘yinlarni yaratish va o‘tkazish, shuningdek ularning ishtirokchilarga ta‘sirini tahlil qilishni nazarda tutuvchi tizimlashtirilgan metodikadan foydalanildi. Natijalar didaktik o‘yinlar o‘quvchilarni samarali jalb etishini hamda ularning tilni egallashi va kognitiv ko‘nikmalarini yaxshilashini ko‘rsatdi. Natijalar o‘yinga asoslangan ta‘lim strategiyalarini ta‘lim tizimiga kiritish salohiyatini ta‘kidlaydi. Ushbu tadqiqot innovatsion pedagogik yondashuvlar va ularning bolalarning ta‘limiy hamda bilish rivojlanishiga ko‘maklashishdagi roli haqidagi davom etayotgan muhokamaga hissa qo‘shadi.</p>
      </trans-abstract>
      <kwd-group xml:lang="en">
        <kwd>didactic games</kwd>
        <kwd>educational development</kwd>
        <kwd>cognitive development</kwd>
        <kwd>language proficiency</kwd>
        <kwd>game-based learning</kwd>
        <kwd>language acquisition</kwd>
      </kwd-group>
      <kwd-group xml:lang="ru">
        <kwd>дидактические игры</kwd>
        <kwd>образовательное развитие</kwd>
        <kwd>когнитивное развитие</kwd>
        <kwd>владение языком</kwd>
        <kwd>игровое обучение</kwd>
        <kwd>овладение языком</kwd>
      </kwd-group>
      <kwd-group xml:lang="uz">
        <kwd>didaktik o‘yinlar</kwd>
        <kwd>ta‘lim rivojlanishi</kwd>
        <kwd>kognitiv rivojlanish</kwd>
        <kwd>til bilish darajasi</kwd>
        <kwd>o‘yinga asoslangan ta‘lim</kwd>
        <kwd>tilni o‘zlashtirish</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <back>
    <ref-list>
      <ref id="r1">
        <label>1</label>
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        <label>2</label>
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      </ref>
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        <label>6</label>
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    </ref-list>
  </back>
</article>
